You’re the survivalist, your role varies from your perk tree and the weapons you choose from. It is a common misconception that Survivalist is a “jack-of-all-trades” perk or that it offers variety, this is true to some extend, keep in mind that you are still bound to your perk skills. Survivalist gives you the illusion of choice, you can pair any weapon you like, but that does not mean that you’ll do good with them. This feature was added as part of the Treacherous Skies update, with an additional rank of Prestige added every major update after that. It would be smart to avoid Flamethrower-based weapons all-together (Weapons like Helios, Mac 10, Dragonsbreath are perfectly fine even if there are better alternatives) This means that certain weapons like, say, the flamethrower are gonna be incredibly bad to use as Survivalist, as he has no access to Firebug skills that would enhance ground fire. Prestige Sign in to edit When a Perk reaches Level 25 in Killing Floor 2, they are able to Prestige. 40% less damage with Assault rifles (the biggest deal here) Less recoil (albeit not that noticeable) Usually you’ll hear people saying that Survivalist will always be a watered-down version of a certain perk, this can be true but it can also be false.įor example if we compare Commando to Survivalist you are missing: The benefits of being a Survivalist instead of any other perk. +25% movement speed and a very good 75% melee damage boost (there is also medic training but we’ll discuss that in a bit) +Ability to carry up to 20 weight (good for an additional weapon, able to be decked out for both trash and big zeds) Now that we know what the cons are, let’s see the pros. +Able to switch weapons quickly (good for takedowns) +25% Damage Resistance, this is an incredibly generous bonus and makes you quite tanky for a pseudo-berserk/pseudo-perk playstyle. plus with the perk that gives you unlimited ammo in ZED time you just huck as many grenades around the combat zone as fast as you can pull the trigger, though i think there might be an internal cap.+Access to molotovs (for getting out of a bad situation) or healing nades (same reason you’d use molotovs albeit it varies from situation to situation to which one you would you prefer). its just.so well rounded and can handle anything. Probably the "best" firebug weapon for me is the most damn boring. so not quite a "best" but can be a good upgrade to pair with the starter weapon i still suggest trying it out if you miss shooting actual bullets and its pretty cheap to grab early. I think people forget that Spitfires have a 33 chance to spawn residual flames with the same stats as groundfire from caulk/flamethrower, but last 10 seconds. ago I try to aim for Helios and level 4 Dual Spitfires (2 upgrades), plus medpistol. The Mac10 is surprisingly effective but just doesnt fill a unique enough role. 29 29 comments Best SoundOf1HandClapping 7 mo. so youre absolutely doing it right in my book getting one. This can also differ based on whether you are playing in multiplayer or single mode. This would be dependent on the player and their preferences in terms of their playing styles. Helios is awesome, it should be too since its so damn expensive, but its a strong weapon vs tougher monsters and bosses so a great pair with a trash sweeper weapon. Firebug Support Demolitionist Field Medic Berserker There are a total of ten perks offered in Killing Floor 2: each with its own strengths and weaknesses. has a great penchant for starting the blue ground fires Bugs love too. strong enough to last indefinitely as a trash sweeper and a bit more since it can help on toughs. Helios Rifle + any weapon except MWG and Husk Cannons you can see each perk has its own loadout and skill tree which. The Dragonsbreath is a personal favorite of mine. Remember: Perks are not bad at their core. the charge up shot is satisfying and neat, and can leave fire on the floor +25 movement speed and a very good 75 melee damage boost (there is also medic training but well discuss that in a bit) +Ability to carry up to 20 weight (. helps fill the explosion role if you lack a Demo too. The Husk cannon gets zero love but is quite good for running around feeling like Megaman with Heat-Mans weapon, since youre just spewing a constant stream of little fireballs. i do like playing around with the knockback secondary fire sometimes though i always grab a flamethrower instead if i want a spray weapon and add in a heavy duty gun for tough enemies. it has a unique mechanic called fire panic, which can be both good and bad at the same time. So im going to start contrarian and say honestly the microwave gun is really bad for me, it does not do its role well enough. Firebug is a perk that has the ability to keep crowd-control of zeds and keep them away, able to kill trash zeds fast, and has a damage over time from its fire weapons.
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